

#Dauntless review how to
Like a game of poker or martial arts, knowing how to identify and predict your opponent’s next move is key to claiming the advantage. You can’t just throw yourself at a beast 10x your size and expect to win by spamming the attack button. You select your preferred weapon type and head into a closed environment to spend anywhere from 10 to 50 minutes chopping away at one very persistent creature, then carve its hide, use the spoils to craft new weapons and armor, and move onto the next.įights in both games are as much about strategy as they are about endurance. Rather than slicing through hundreds of trivial creatures to reach a boss battle at the end of a level, these two games make lengthy boss battles the bread and butter of the whole show. The former is very much inspired by past entries of the latter, but it’s worth noting that Capcom’s newest offering is quite different from its predecessors, too.īoth titles are action-RPGs all about fighting massive monsters in large arenas. Monster Hunter World: Iceborne - Glavenus Trailer | PS4įor one thing, Dauntless is a free-to-play game whereas Monster Hunter World (and its Iceborne expansion) costs real-world cash - but they’re two sides of the same coin when it boils down to gameplay. Here’s how the two compare: Monster Hunter World vs Dauntless – What’s the difference?
#Dauntless review free
But with one being completely free and the other being graphically gorgeous, choosing which to play on a whim can be a challenge. They largely target the same audience and share many core ideas. īut where we once saw a sink or swim situation, the two are managing to co-exist because of some choice monetization differences. Despite intercepting with Monster Hunter World, Dauntless performed well on release.

Phoenix Labs looked to capitalize on that market gap with Dauntless, a free-to-play Monster Hunter-inspired action-RPG with grand plans to land on every platform other than your fridge. Difficult action games like Dark Souls and The Surge groomed the other side into challenge-seeking fiends - the type that would enjoy Monster Hunter’s gigantic boss battles.īut that same western audience wouldn’t care for its traditional RPG elements: The grind of crafting and gathering the means to defeat its growing cast of more difficult monsters. Over the years, the games would gain momentum on 3DS and Wii U, but its appeal was drastically limited on the two platforms in the west. Monster Hunter World vs Dauntless – What’s the difference?.
